Cyberpunk 2077’s Patch 1.62 “RT Overdrive” patch has arrived
RT Overdrive Mode has arrived in Cyberpunk 2077
Patch 1.6.2 has arrived for Cyberpunk 2077, and alongside support for Nvidia DLAA (Deep Learning Anti-Aliasing), Intel XeSS, and benchmark display improvements, the game had gained support for its highly anticipated “RT Overdrive” mode, a “Technology Preview” that is only available to gamers with ultra-high-end Nvidia hardware.Â
At launch, Cyberpunk 2077’s RT Overdrive mode is only supported on RTX 4070 Ti graphics cards and better, with Nvidia’s last-generation RTX 3090 supporting the game at a suggested 1080p 30 FPS. Cyberpunk 2077’s RT Overdrive mode is no joke, an the huge loads that it puts on graphics cards is why the mode is listed as a technical preview, and why the feature is disabled by default.
For unsupported ray tracing compatible hardware, PC gamers can take path-traced screenshots in Cyberpunk 2077’s Photo Mode, assuming that these gamers have a graphics card with at least 8GB of VRAM (sorry 6GB RTX 2060 owners). This mode is available because it only requires one frame to be rendered at a time, as opposed to attempting the play the game at playable framerates on unsupported hardware.Â
In time, CD Projekt Red homes to improve and update their experimental RT Overdrive mode to make it more performant.
You can join the discussion on Cyberpunk 2077’s patch 1.6.2 on the OC3D Forums.
Patch Notes –Â PATCH 1.62 â RAY TRACING: OVERDRIVE MODE
Patch 1.62 for Cyberpunk 2077 is being rolled out on PC. This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.
Together with NVIDIA, weâre bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch â Ray Tracing: Overdrive Mode. Weâre proud of it. It pushes the boundaries of what’s possible in technology. However, because it is so new and fundamentally different from what we’ve been using so far, we know it’s not going to be perfect from the start and players might experience some issues â thatâs why weâve decided to call it a âTechnology Previewâ. This is a vision of the future that we want to share, and we’re committed to continue working on and improving this feature.
The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore itâs set to “off” by default.
For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.
You’ll find the list of changes for patch 1.62 below:
– Path Tracing: Technology Preview
Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section.
Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.
– DLAA
Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.Â
– Intel XeSS
Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.
– Benchmark improvements
Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.