Patch 1.0.4 for The Last of Us Part 1 has arrived, and it is a big deal for PC gamers

Patch 1.0.4 for The Last of Us Part 1 has arrived, and it is a big deal for PC gamers

The Last of Us Part 1’s latest PC patch optimises the game on PC, boosting framerates

Naughty Dog and Iron Galaxy have released update 1.0.4.0 for The Last of Us Part 1 on PC, promising increased CPU and GPU performance throughout the game thanks to new optimisations that have been made to the title.

Alongside performance optimisation, patch 1.0.4.0 also addressed a lot of bugs that were present within the game, and have dramatically increased the graphical fidelity and resolution of the game’s textures when low or medium textures are used.

Patch 1.0.4 for The Last of Us Part 1 has arrived, and it is a big deal for PC gamers

We hope to test update 1.0.4.0 for The Last of Us Part 1 soon, but so far reports on the update from users are positive. We hope to write about the performance impact of this patch in detail tomorrow, after we have had some time to test it out.

You can join the discussion on The Last of Us Part 1’s 1.0.4 update on the OC3D Forums.

The Last of Us Part I v1.0.4.0 Patch Notes for PC

A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

– Optimized CPU and GPU use throughout the game
– Improved texture fidelity and resolution on in-game Low and Medium settings
– Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
– Fixed a crash that may occur during shader building
– Fixed a crash that may occur when quitting to the Main Menu
– Fixed a crash that may occur when dying after combat
– Fixed an issue where, on first boot, players may experience longer wait times to load into the game
– Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
– Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
– Added a Texture Streaming Rate setting (Graphics > Texture Settings)
– Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
– Fixed an issue where the shader load warning did not appear while relaunching the game
– Updated the VRAM bar to more accurately display the OS+Apps usage
– Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
– Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
– Refined the handling of certain commands that are assigned the same KBM keybinding
– Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
– [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD

– Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
– Fixed an issue where textures may render incorrectly on AMD GPUs

Steam

– Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

– Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)