Nvidia showcases the power of RTX with Ratchet & Clank: Rift Apart

Nvidia showcases the power of RTX with Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart features DLSS 3, and RTX IO, Nvidia’s latest technologies

Insomniac Games’ Ratchet & Clank: Rift Apart is launching on PC tomorrow, and it will be shipping with all of the latest PC technologies, including ray tracing, DirectStorage 1.2 support, and upscaling solutions that include DLSS 3, FSR 2, XeSS, and Insomniac’s Temporal Injection upscaler. 

For Nvidia. Rift Apart has become an RTX showcase, with support for more ray tracing technologies than the game’s PlayStation 5 counterpart, RTX IO, Nvidia’s optimised GPU Decompression technology, Nvidia Reflex, and both DLSS Super Resolution and DLSS Frame Generation. 

With RTX IO and DirectStorage 1.2, PC gamers can quickly load in new textures and environmental assets to deliver a high detail PC gaming experience, even when jumping between dimensions. This was a feature that wowed PlayStation 5 users when Ratchet & Clank Rift Apart launched on PS5, and PC gamers can now enjoy the same experience at higher resolutions and framerates with the latest PC hardware.

With DLSS 3, Nvidia has showcased huge performance gains in Ratchet & Clank: Rift Apart, with the trailer below showcasing framerate boosts that are greater than 2x. With DLSS Super Resolution and DLSS Frame Generation, Ratchet & Clank Rift Apart can be played with extremely high framerates, much higher than what is possible on PlayStation 5. 

On PS5, Rift Apart can be played in a 30 FPS Quality Mode, a 60 FPS Performance mode, and a 40 FPS Hybrid mode (on 120Hz displays), but on PC much higher framerates can be achieved with the right hardware. 

Nvidia are pushing Ratchet & Clank: Rift Apart as their latest RTX showcase, though fans of AMD or Intel graphics cards should be glad to know that upscaling solutions outside of Nvidia DLSS are available to utilise. 

You can join the discussion on Nvidia’s Ratchet & Clank: Rift Apart RTX showcase on the OC3D Forums.