Can you run it? AMD details FSR 3’s hardware requirements
AMD’s FSR 3 will support non-Radeon GPUs and consoles
Yesterday, AMD provided gamers with an update on FidelityFX Super Resolution 3 (FSR 3), the company long teased answer to Nvidia’s DLSS 3 Frame Generation technology. Like all previous version of FSR, FSR 3 will be open source, and it will be supported on non-Radeon GPU hardware. This differentiates AMD’s technology from Nvidia’s as Nvidia has made DLSS 3 exclusive to GeForce RTX 40 series GPU owners, a small subset of GeForce users.
AMD has confirmed that FidelityFX Super Resolution 3 and its “Fluid Motion Frames” technology will be available to gamers on PC and consoles, opening the door to FSR 3 support on Xbox Series X/S, PlayStation 5 and future consoles. That said, AMD has released a list of “Supported” hardware, signalling that FSR 3 may not run well on older graphics cards.Â
FSR 3 is an open technology that does not require Machine Learning hardware capabilities to function. This allows FSR 3 to run on a huge variety of GPUs. That said, FSR 3’s performance depends on the hardware capabilities of graphics cards, which means that users of older GPUs may see little to no performance gains with FSR 3.Â
AMD has stated that their Radeon RX 5000 series (RDNA 1) and Nvidia’s GeForce RTX 20 (Turing) series will support FSR 3 and that they recommend using the feature with Radeon RX 6000 series (RDNA 2) and RTX 30 (Ampere) series GPUs. Older GPUs will support FSR 3’s upscaling component, but may not run well with FSR 3’s Frame Generation component.
Strangely, AMD has listed any supported Intel graphics cards. perhaps AMD has simply not tested Intel’s ARC series graphics cards, or simply do not feel that Intel has enough market share to even be worth mentioning. After all, AMD’s marketing efforts with FSR 3 are designed to make AMD look better than Nvidia, with AMD’s open source approach benefitting more gamers than Nvidia’s closed approach with DLSS.Â
With FSR 3, AMD are giving Frame Generation technology to the masses, but like most new graphical features, FSR 3 will run best on modern GPU hardware.
With FSR 3 and DLSS 3 offering gamers frame generation support, it is worth noting that these added frames are designed to increase the motion clarify of games, and must be combined with latency reduction techniques to make games feel more responsive. This is why AMD calls FSR 3’s Frame Generation component “Fluid Motion Frames”, as FSR 3’s generated frames are designed to make games appear smoother and more fluid, even if traditionally rendered frames are not delivered at a faster rate.
FSR 3 is going to be a transformative technology for gamers, as AMD’s open source technology approach allows frame generation to be given to gamers on both PC and consoles. This technology will have a huge impact on future games on PC, Xbox Series X/S, and PlayStation 5.Â
You can join the discussion on AMD’s FSR 3 hardware requirements on the OC3D Forums.Â